Extends:
Modifiers:
Source code
SpatialFear.SFTriggerMessage%%
| string | AssembleString (HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional String MessageString) |
{
FontSize=1
bIsSpecial=True
bIsUnique=True
bFadeMessage=True
YPos=64.000000
bCenter=True
}